![]() Because this mod is still in "beta" status and any optimization work will not be relevant in a week. I havent played the most current update of PB3 so I dont know, but the older version from around October worked perfectly fine. ![]() The game either stucks or starts with the Original Doom 2 game. I want my beloved Project Brutality 2.03 to work well on any, even the most budgetary devices, but not by removing any effects, but by optimizing their number and by removing problems in the original code of this mod.Ī. I tried in on both Project Brutality 2.03 and Project Brutality 3.0, but no luck. Less unnecessary text, just the necessary settings.Īll rights reserved and belong to the original authors Brutal Doom and Project Brutality.Ī. Added dynamic light to some objects where it should have been, but it wasn't there. The sound quality is almost not affected. Now this mod takes up less space and loads faster. Almost all sounds in the game were compressed with the OGG codec. Only corpses will remain on the battlefield. A cleaner is always included, which will remove from the map - blood, intestines, limbs, cartridges, bullet holes and other dirt completely (in the original, the cleaner did not clean everything well). Map 3 was the map that got the most substantial changes, as it. Map 2 got some substantive work done in the central area along with a host of tweaks to improve the way it plays. Map 1 got a few tweaks to make it play a bit better. This release contains a number of changes to all three maps. Fixed a bug with an automatic turret, when after destruction it could be resurrected an unlimited number of times. So, today we're bringing you an interim release, v0.35. There were some mistakes in the code in the original, I fixed them. ![]() No errors or warnings while loading in gzdoom 1.9.1. Fixed a crash when some monsters attacked HellKnight. Janitor update: Now blood and dirt on the walls is also cleared after a short time. Now barrel explosions and the death of enemies in the water do not make the game slow down. DOOM II > Videos > PcExtreme's Videos This item has been removed from the community because it violates Steam Community & Content Guidelines. These monsters now have new blood: SufferingElemental, TriteElemental, Trite, Cacodemon. Some monsters now have more beautiful blood than before. Volcabus weapon optimization (The acid is now more liquid). New weapon decals: DemonTech, Revenant Beam, BFG Laser Mode The grenade launcher in frag grenade mode now does not cause problems with severe FPS drawdown in water. Now a lot of barrels that exploded on water do not create difficulties and the system performance does not drop so much. It's the same good old Project Brutality 2.03a, but with bug fixes and optimized for playing on weak devices and smartphones.
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